Session Report: 94% Casualties (Dungeon Crawl Classics)
Our brave 0-level mob began in Krälberg, a tiny town of mudfarmers who had suffered too long from poor harvests and harsh winters. The players had decided that their community had rallied together into a communist collective with an all-for-one, one-for-all mentality as a response to their hardships. Disappearances had been occurring lately, and Old Pete*, Krälberg's resident wiseman, shared a story he had heard long ago, of two chaos lords, brothers, who had nearly destroyed the forces of order and were barely defeated after an epic siege. In all likelihood, said Pete, it was their doing, an omen of their return or attacks by the remnants of their beastman horde from so long ago, which had been rumored to inhabit the castle of the chaos lords ever since.The next morning, Pete was found, dismembered and neatly sorted in a line.
*Old Pete is not of the venerable lineage of the Peters True, I-XXVII. His origins are unknown, and possibly nefarious, the players suppose, what with his detailed knowledge of the chaos lords, his apparent grisly demise notwithstanding.
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The mob carried on, reaching the top and discovering that the rockslide they'd triggered had revealed an intricately carved stone door, rife with runic script. Working together, they pushed it inward, revealing a frozen chamber with a burial dais in the center. Everything was coated in a thick layer of ice, and the air itself was as viciously cold as any winter any of the Krälbergers had experienced in their lives. Moving into the room, they investigated the dais and found the body of a large man grasping an even larger axe, frozen beneath an inch of ice. Whilst slipping and falling in heaps with every move and succumbing to the early stages of hypothermia, the mob eventually managed to break the axe and then the body free, dragging them outside to thaw. The great axe was wielded by a Halfling, the only mudfarmer strong enough, to the party's amusement.
A half-dozen of them, led by a mighty beastman champion, were stationed within, in a room filled with the decomposing scraps of abducted townsfolk and animals. It stank terribly, giving one of the heroes the idea of using fire to light the methane in the room. They attempted to start a fire, failed terribly, and caused a flare up on themselves, but also succeeded in catching 2 of the beastmen in the flames as well. Each round hence, a comedy of errors ensued as the mob chipped slowly away at the beastmens' superior hit points whilst being butchered in novel fashions. Eventually, 2 beastmen and the champion remained, while a single level-0, an Elven falconer with prodigious stats, faced them down. At this point, the Ref took a moment to talk some sense into the player, who eventually listened to reason and retreated while using his falcon to harry and distract his pursuers.
This is where the session ended, to be continued another time when attendance is low and the remaining citizens of Krälberg are feeling brave or desperate enough to journey on in memory of their comrades.