Sometimes there's just not enough blood. Blood on the ground. Blood on the walls. Blood on the ceiling. Blood on basically everything. Well, here's the solution you've been waiting for! Like all Weird Magic spells, it does not have an obvious, easy application. It's messy, terrifying, has awful consequences, and a very imbalanced power level which can make it either amazing or terrible, depending on how strategically it is used. But basically if you want to rain blood, well, here you go.
No./Area Affected: 10’ x CL area up to a range of 10’ x CL
Duration: Until ended by caster.
The suffering of the world is not fleeting. It is not past, not gone; it persists to pollute the world over
eons. Its crushing id is perceptible in dark moments and brushes with death. It is an ocean in which all
things will drown, choking. Ocean of Wounds opens this glut of gore and pain, releasing it back into the
delicate, placid plane of reality.
The caster may target an area up 10 square feet x CL at a range up to 10’ x CL. Objects and creatures
within the area are selected randomly, manifesting ragged gashes, weeping sores, tangles of severed
veins and mangled organs. Blood, bile, pus, acids, and other fluids (at the Ref’s discretion) issue forth,
slicking the ground and filling the area. After 1 round the entire area will be covered in liquid, and will
continue to fill until the spell is ended by the caster. Exposure to the Ocean of Wounds carries a high
risk of contracting illness or disease.
A wound in a living creature inflicts 1d6 Constitution damage per round. The caster can safely maintain
the spell for 1 round per level of the caster, after which they must save versus Magic each round or
manifest a wound on their own body. If a creature’s Constitution is reduced to zero, they are killed and
can only be revived by magical means.
Miscast Table
1 | Spell fails. Instead of manifesting wounds, a gigantic amniotic sac envelops the area. Living creatures within it metamorphose into terrifying fetal monstrosities, permanently gaining 1HD each turn. Their Charisma and Intelligence are halved each round, to a minimum of 1. Their forms are determined by the Ref. |
2 | Spell fails. Writhing masses of gigantic tapeworms, blood parasites and maggots. They whisper, speaking the true names of demons and wizards and other secrets jealously guarded. |
3 | Spell fails. A random creature’s organs are animated and burst through their host’s flesh, writhing with lamprey mouths to satisfy a lust for gore. |
4 | As normal, but the caster is afflicted by hemophilia for 2d4 days, suffering 1d4 additional damage whenever they lose blood or are wounded by slashing or piercing weapons. |
5 | As normal, but fluids are incredibly acidic, dissolving organic and inorganic matter alike into a pit of expanding quicksand-like goo until the spell ends. |
6 | As normal, but the caster is automatically affected. The manifested wound does not disappear when the spell is ended, it must instead be cauterized. |
7+ | As standard Miscast Table result. |
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