Posts

Morale as a d6 roll

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It is known that I like to reduce miscellaneous rolls and mechanics to their approximate d6 equivalents. The foundation for this is the elegance of the LotFP d6 skill system , which I think is memorable, minimal, and hackable. So far, I have turned saving throws into d6 skills that can be improved by Specialists and downtime training and even a unified d6 single saving throw inspired by Swords & Wizardry . Morale is ripe for adaptation as well- even though it's determined with a 2d6 bell curve, the chances align rather similarly. It could go quite nicely with the d6 Save versus Death for Chainmail style combat , also. Not perfectly, mind you, but with a deviation of about 8% at most, which is right in the middle of the 16.66% gradations of a d6 roll. Is it a worthwhile price to pay? I think so- the more things that can be condensed into similar mechanics, the better for use at the table. And why do we really need 12 individual gradations of Morale, when the MM usually assi...

Quick Combat: Redshirts and the Save Versus Death

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When there are large quantities of combatants, especially of the same type, there's no reason to roll individual attacks and damage, and no reason to keep strict, detailed records of who's dying and who's left. Of course there's nothing wrong with fighting them normally by making a d20 roll and then rolling damage, but why do that for every combatant when there's a bunch of them? Assuming that they're facing opponents of roughly equal strength, it can be streamlined into a single roll with a little math. Redshirts with low HP, AB and damage are easy to model, so we can just make a roll for each individual or unit without tracking their HP if we calculate the chance of them dying from an attack. Thus, they get two states: "Dead" and "Not Dead" (or "Not Dead Yet"). If they fail a save, they are Dead. If they succeed, they are either Not Dead (fully alive) or Not Dead Yet (reduced strength, suffer a Morale check, or other negative...

Essential Viewing for a Weird Campaign Part II: Archetypal

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Here comes more inspiration and recommendation. This time around, it's archetypes, films so quintessentially and obviously weird that their relevancy to Weird storytelling should leave you with a gameable idea or two almost automatically. November by Rainer Sarnet This is a slow, black & white Estonian film. I'd probably characterize it as a European Kurosawa film in many ways (no samurai though). It has humor, horror and folklore all at once in a mix both incongruous and somehow elegant (think Rashomon). It's about common folk who use magic to control servant spirits called kratts made out of junk. They sell their souls to the devil to make these things, and they go mad and kill their masters every now and then anyway. What a deal. So this movie is about people trying to solve simple problems with extreme solutions. Kind of like a Weird Magic spell! Magic, demons, plagues and ghosts are just facts of life and you work with them just like you would a...

Horsemeat? Raw? Are you fucking kidding me? (Sirenswail 5)

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Date: Early fall 1640 Location: London Main Cast: Shio the Alice, Gundisalvus the Magic-User, Salith the Elf Supporting Cast: Helga of the Ulvenbrigaad, Harold the Mule Previously: Our heroes adjusted to life on the island as Cult VIPs, spent their just rewards carousing and investing, and sought further adventure. Their queries aimed them toward the Tower of London to investigate the unexpected and suspicious imprisonment of Archbishop William Laud by Parliament for papism and overreach. Presently: Tired from their long journey, the party sought out an inn where they might avoid notice. They found themselves in London's Southwark, a seedy and pseudo-lawless district south of the Thames at the Strident Goat Inn. Operated by a sweet old couple, Shio overpaid significantly, shelling out a gold coin each night for silence and privacy.  After some time shopping and getting their bearings, they traveled as innocuously as possible to the Tower. Outside they found a young man about to...

Essential Viewing for a Weird Campaign

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A good Ref takes inspiration from everywhere. Books, graphic novels, video games, movies, television. What's the canon? Where is the weird? We need an Appendix N. It's pretty hard to find many films that meet the standards of the type of games we try to run. To that end, I'm going to be doing a couple of posts about some movies that will give solid inspiration for atmosphere, aesthetics, creatures, and to a lesser degree, structure (because being a slave to structure is antithetical to good refereeing, particularly in the OSR). I will avoid spoilers without warning and give content warnings where appropriate. Every film comes with my recommendation. Of course, there is no way to begin a series like this without addressing the elephantine abomination in the torture room, the most obvious, perhaps even cliche choices of inspiration for a deadly, dark and weird game. The Obvious The VVitch by Robert Eggers This is one of a few films which will instantly be brought up...

Don't join the illuminati through my comment section... (w/ bonus NPC)

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  Yup, I have the best chatbots. This has been going on for quite some time. Either the rest of you OSR bloggers are more fastidious in maintaining your comments, or I have done something to attract the attention of the great esoteric order of the cyber-illuminati. This really is great entertainment (for me at least). I'm not deleting their comments. Read them, be entertained by them. Please don't click them, get phished, and have your identity stolen and your cash converted into bitcoin.   Bonus Gameable Content: Dr. Odion Level 3 Specialist 9HP Armor 12 Dagger 1d4  The inspiration for this NPC Languages 3-in-6, Alchemy 4-in-6, Medicine 4-in-6   Elias Odion is an accomplished physician and apothecary. He is a servant of those in need alongside his husband Corbin. He provides his services as charity, provided he can do so while avoiding notice from those who distrust herbology and curative medicine beyond simple understanding. He has learned the arts of mundane med...

Mork Borg Session: Rotblack Sludge

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The Accursed Den (but upside down) Rotblack Sludge is the introductory adventure included in the Mork Borg core book. It's well-suited to a one-shot, as are the ones created by Mork Borg's DNGNGN . I ran it for 3 players, using 2 characters each in case of a high body count. This report will include spoilers, obviously.  The players: Kelly Quinn Dylan Our heroes:   Quaker Mary the Dark Traveler. Occult Herbmaster, cowardly and prone to substance abuse. (Kelly) Doctor Dizzy the escaped cultist. Esoteric Hermit, alcoholic and extremely loud with a phlegm problem. (Kelly) Dun Kirk the Zweihander-wielding Gutterborn Scum. Wasteful, ruthless, and stutters when he lies (constantly). (Quinn) Roman the repugnant. Esoteric Hermit, vindictive and lazy. (Quinn) Chastity Goodfellow the Rotten Nihilist. Occult Herbmaster, former slave of a witch, shrewd and giggly. Has 4 monkey companions named Caligula, Nero, Ivan, and Mary, Queen of Scots. (Dylan) *Scream of a dying man* (the actual soun...

Spells That Are Fucking Metal: Ocean of Wounds

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Sometimes there's just not enough blood. Blood on the ground. Blood on the walls. Blood on the ceiling. Blood on basically everything. Well, here's the solution you've been waiting for! Like all Weird Magic spells, it does not have an obvious, easy application. It's messy, terrifying, has awful consequences, and a very imbalanced power level which can make it either amazing or terrible, depending on how strategically it is used. But basically if you want to rain blood, well, here you go. Abbath by Abbath Ocean of Wounds No./Area Affected: 10’ x CL area up to a range of 10’ x CL  Duration: Until ended by caster. The suffering of the world is not fleeting. It is not past, not gone; it persists to pollute the world over  eons. Its crushing id is perceptible in dark moments and brushes with death. It is an ocean in which all  things will drown, choking. Ocean of Wounds opens this glut of gore and pain, releasing it back into the  delicate, placid plane of realit...

Mork Borg RPG Review (w/ bonus Mangled Bodies table)

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A doom metal album of a game. A spiked flail to the face. Mork Borg is the new hotness, the winner of 4 Ennies, and the most visually striking RPG product in years. Rules-light and condensed, while also being completely, absurdly saturated with aesthetics. Every person I've shown it to, roleplayer or not, has told me they need to get one just to keep on their shelf. Mork Borg is art-zine RPG design epitomized. Physically, even holding the book is enjoyable. It has a soft texture and the art is embossed into the cover, giving it a great feel. Every page you flip in the book is a surprise. There is no predicting what comes next- oversized gothic script, silver foil, chiaroscuro, biblical verse and even subtle little easter eggs. It makes you want to play it.  There are 4 general sections: setting, rules, random tables and optional rules, and a starter adventure. The world lore is presented in short 1-2 paragraph chunks for each region and laid alongside evocative art. You...