d30 Rituals of Autumn

Praise the D30, cyclopean chthonic orb, grandest of the dice. Accept this offering of rituals, and blessed be thy rolls.

This table has weird spring-flavored customs, celebrations and rituals for pagans or cultures with remnants of ancient beliefs. 
It's presented in order of escalating weirdness. Depending on the kind of results you want, use the following:
d10 for fairly mundane/realistic results
d20 for weird results
d30 for trauma, fear and sacrifice
Should you enjoy this table, I have others...
 
d30 Rituals of Autumn
1
Everyone harvests an herb or plant to exchange with another, which will 
be baked and returned as a gift of goodwill. This may be used as a method of 
resolving feuds.
2
Workers completing their apprenticeship create their first masterworks which 
will be presented and ceremonially destroyed in the central square.
3
Each night after harvesting, empty fields are filled with a torchlit promenade.
4
Children walk the outskirts in the night burying copper coins to bring the 
harvest moon.
5
Pies of seasoned meat are baked and left on the outskirts as a peace offering 
to spirits of the wild.
6
A song of protection is played throughout the settlement each night before 
houses are sealed until morning.
7
Local lords and officials surrender their authority for a fortnight and the 
words of age-addled crones are law.
8
Every day a fire is lit at sunset and quenched at the rise of the north star. 
Silence is observed while it burns.
9
Elaborate kites are flown, crafted of paper and feathers, made to look like 
crows, owls and falcons.
10
A joust of knights is held with brooms from atop donkeys
11
A dead crop from each field is used to fuel a fire in which an animal is 
burned alive to bring a stronger harvest for the next year.
12
Swine are driven into the streets and allowed to roam all parts of the 
settlement freely. When the first returns to its paddock of its own accord, the
others are rounded up.
13
Mice and moles are trapped and kept in each family home. They are placed 
at the table and fed from stores. Their well-being is considered a sign of 
favor upon the household.
14
Large and elaborate muralistic works of art are displayed, made from only 
natural materials. Slaughtered animals and the recently departed are restfully 
posed among them to spend a last respite in peace before passing to the 
afterlife.
15
An offering must be made to animals of labor each day. If an offer is 
rejected, citizens carry their own burdens, plow their own fields, and walk 
their own journeys.
16
Warriors drink a foul concoction of curdled milk and intoxicants and fight 
in public to entertain onlookers.
17
Scriptures are etched inside husks with charcoal and read aloud to a 
congregation.
18
Crows are captured in the fields and tethered to scarecrows with barbed 
twine as a warning to others.
19
Criminals may prove their favour. They are put in cages with starved dogs, 
and survivors are allowed to go free.
20
Bacchanalian dances are held, clad in garments of husk and vine and painted 
with soil and dyes.
21
Workers scarify themselves with sharpened stones from their fields and spill 
their blood on the crops.
22
Bodies of stillborn children are caked in clay and burned in a massive 
bonfire to carry their souls to the sky.
23
Supplies are chosen for the winter and stored in crypts and catacombs to be 
guarded by the spirits of the dead.
24
Citizens gather to cover themselves with ash and walk with ghosts in the 
night.
25
A small temple is built for the oldest members of the settlement. The 
accommodations are luxurious and their every need is attended to by other 
citizens. Next autumn it will be burnt as they sleep.
26
A child is chosen to be bricked up in a cave or cellar, where they must 
remain for a year, after which their return will be celebrated with a feast.
27
Animals are hunted and taxidermied to guard the settlement. As their flesh 
decays, carved ritual totems are revealed beneath, dyed by viscera.
28
Three hollow metal statues are placed in the central square. A gathering is 
held. In the copper statue, crops are burned. In the brass, animal sacrifices. 
The silver awaits a volunteer…
29
Gifts are brought from far and wide and presented to a “protector” chosen 
from among the citizens. They are buried alive with these gifts to use them 
in their watch over the flock.
30
A book of religious wisdom or theory is read aloud to a congregation, then 
it and the reader are burned and all copies destroyed. The words shall live 
on in the hearts of the faithful, and any flawed earthly copies brought from 
outside are seized. Those who quote them are taken to be heretics if they 
contradict the faithful in even the smallest detail.

Comments

Popular Posts

Running Vermis; or "oracular meta-fiction as roleplaying setting"

Vermis: Lost Dungeons and Forbidden Woods RPG artbook review (w/ bonus Goblin Knight stats!)

The LotFP d6 Skill System

Vermis 2: Mist & Mirrors Review (w/ bonus Scooby Doo Hallway portals!)

3 Vermis Session Reports In Brief, with notes on running in different systems

LotFP Specialist vs. B/X Thief

My Blog Has The Best Chat Bots (w/ Bonus Necromancer NPC!)

Mork Borg Session: Rotblack Sludge

Review: The Pale Lady by Zzarchov Kowolski/ D12 Fae