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Showing posts with the label Ability

“What is best in life?”: Fighters and Combat Skill

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Doesn’t it suck when a character playing a Fighter just says “I attack x” round after round?Do you wish they would say something like “I move forward, circling my opponent to force them nearer to the spiked pit before I drive my shoulder into them, pushing them backward”? What if there were a mechanic to inspire that creativity and allow characters to develop their own signature fighting styles and special moves? While other classes like Specialists and Magic-Users get to enjoy a wide range of skill development and character customization, Fighters gain +1 to attack and some hit points every level. They’re masters of weapons and tactics; they deserve to develop badass, unique abilities as they adventure and improve. Thus, the Combat skill. If Conan were in a band, it'd probably be High on Fire. All Fighters gain the skill when they reach level 2. It applies to one of the following categories, reflecting the Fighter's specialty: melee, ranged (bows & other non-f...