The faded luster of Mork Borg: Reflections on game aesthetics and tone (w/ bonus Goblin Golem!)
Long ago, I reviewed Mork Borg quite favorably. I was young, then, and naive. After playing MB a fair few times, I found it to be quite unlike what I'd hoped. I didn't think I'd ever write this post, because I prefer to move forward and focus primarily on positive reviews, but I've been feeling pretty cold towards MB for a while now, and since I love Borgs Pirate and Cy_, it seemed important. Given that information, it can't be the system itself that I don't like- Cy_ & Pirate are fantastic. It's not the aesthetic, necessarily, at least not in whole- though the vivid high-contrast chaos is a more natural fit for Cy_Borg, it's also a part of Mork Borg's identity and why I loved it in the first place. It's the tone. Frankly, Mork Borg isn't up to the task of more than wacky, low-stakes one-shots, at least in my experience. It's inherently goofy, partly on purpose and partly by virtue of its utter insistence on grimdarkness. "But...