Morale as a d6 roll
Not perfectly, mind you, but with a deviation of about 8% at most, which is right in the middle of the 16.66% gradations of a d6 roll. Is it a worthwhile price to pay? I think so- the more things that can be condensed into similar mechanics, the better for use at the table. And why do we really need 12 individual gradations of Morale, when the MM usually assigns 10, 12 or 7?
This table shows the 2d6 bell curve probabilities in a really clear way, to accompany my table.
*A skill of 6 will fail only if 2 consecutive 6's are rolled.
So there you have it, folks, another d6 mechanic. Soon, nothing will remain but hit dice, attack rolls, and damage dice! All others will be conquered by the mighty d6!
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