Morale as a d6 roll

It is known that I like to reduce miscellaneous rolls and mechanics to their approximate d6 equivalents. The foundation for this is the elegance of the LotFP d6 skill system, which I think is memorable, minimal, and hackable. So far, I have turned saving throws into d6 skills that can be improved by Specialists and downtime training and even a unified d6 single saving throw inspired by Swords & Wizardry. Morale is ripe for adaptation as well- even though it's determined with a 2d6 bell curve, the chances align rather similarly. It could go quite nicely with the d6 Save versus Death for Chainmail style combat, also.

Not perfectly, mind you, but with a deviation of about 8% at most, which is right in the middle of the 16.66% gradations of a d6 roll. Is it a worthwhile price to pay? I think so- the more things that can be condensed into similar mechanics, the better for use at the table. And why do we really need 12 individual gradations of Morale, when the MM usually assigns 10, 12 or 7?

 This table shows the 2d6 bell curve probabilities in a really clear way, to accompany my table.

Credit: Lloyd of Gamebooks


 

*A skill of 6 will fail only if 2 consecutive 6's are rolled.

So there you have it, folks, another d6 mechanic. Soon, nothing will remain but hit dice, attack rolls, and damage dice! All others will be conquered by the mighty d6!

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